overview

Google Entertainment Space Co-design

Entertainment space is Google's one-stop home for movies, shows, videos, games, and books on OEM tablets. I led core parts ensuring consistency and design excellence through the creation and meticulous maintenance of the design system. I helped plan and execute quarterly project objectives, drove Accessibility initiatives, and fostered deep-seated cross-functional team relationships to get to launch.

Roles & Projects

Partial Design Strategy
Co-concepter
UX/UI of Game Tab
UX/UI of Read Tab
Spotlight Design
Account Handling
Adaptive Design
Error Framework
Design consistency
Accessibility training

Team

3 Org Team Leads
1 Designer
4 PMs
1 Data Analyst
1 UX Researcher

YEAR

2020 - 2021

context

How it works

Users connect their entertainment apps via app installation, combining all of their movies, shows, games, audiobooks, and music into one accessible tablet hub.

A brief background

Entertainment Space was a preloaded launcher on OEM tablets that ran on Android. Swipping left on the home screen would pull up the Entertainment Space experience.

The product was an initiative by the Play Movies & TV team to take advantage of tablet's predisposition for entertainment.

At this point, It wasn't Google's intention to get back into tablets, and it wasn't the goal to start marketing that they were.